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Up to 23 players in one visit across all three rooms. Team days, stag & hen parties, birthdays and big family get-togethers — escape rooms are the rare group activity where everyone actually joins in.

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Perfect for

Bring the whole crew

Team building

No trust falls — just your team talking, thinking and laughing under pressure, and finding out who really leads.

Stag & hen

A brilliant icebreaker to kick off the celebrations, and photos you’ll actually keep.

Birthdays

Under-7s play free and the 90-minute zombie room is a party favourite.

Work days out

Up to 23 people across all three rooms at once — race head-to-head for bragging rights.

How big groups work

Split up. Race. Reunite.

Got more than eight? We run all three rooms side by side, so a group of up to 23 can play at the same time — then compare escape times afterwards. Tell us your numbers and we’ll help you plan it.

Plan your visit
Why it works

An hour that actually tells you something

Most team building asks people to pretend. This does not. Put a team in a locked room with a clock running and you find out very quickly who organises, who spots detail, who talks and who listens — and you find it out without anyone having to stand in a circle and share.

It also flattens the room. The person who cracks the final puzzle is rarely the most senior one there, and that tends to be remembered long after the day itself.

Up to 23 in one visit

Run the rooms side by side so the whole team plays at the same time, then compare escape times over lunch.

Sixty minutes

Long enough to matter, short enough to bolt onto a half-day without writing off the diary.

No trust falls

Nobody is asked to perform, confess anything, or catch a colleague.

Everyone contributes

The puzzles need different kinds of thinking, so the quiet ones tend to come into their own.

Planning it

How to split a bigger team

Each room takes 2 to 8 players. For a team of twelve, two rooms of six works far better than one of eight and one of four — even sizes make the comparison fair and nobody feels short-handed. For twenty-odd, all the rooms at once is the way, and the head-to-head is half the fun.

We are in central Penzance, so lunch, coffee and a walk on the front are all a couple of minutes away. Ring us on 01736 691049 with your numbers and we will help you work out the split and the timings.

How many people can you take at once?
Up to 23 across the rooms simultaneously. Beyond that we can run back-to-back sessions through the day.
How long should we allow?
About ninety minutes for a single game including briefing and photos. Allow a couple of hours if you are running several rooms and want to compare times afterwards.
Is it suitable for a mixed-ability team?
Yes. The puzzles reward different kinds of thinking, and your games master pitches the hints to the group so nobody gets stranded.
Can we get an invoice?
Ring us on 01736 691049 and we will sort the paperwork out with you.
Do you run team building all year?
Yes — 10am to 10pm, seven days a week, all year round, so a weekday afternoon or an evening after work both work.
What about people who hate this sort of thing?
They are usually the ones who enjoy it most, because there is nothing to perform — you are just solving things together.
Costs for teams

What a team day costs

We charge per room, not per person. A team of twelve split into two rooms of six on our 60-minute games is £264. A team of 23 across all three rooms at once — eight in The Lamorna Brown Affair, seven in Death By Prescription and eight in 28 Pasties Later — is £476.

Full per-room prices are on the prices page. Ring 01736 691049 with your numbers and we will help you plan the split and the timings.

Rally the troops

From £60 a room, seven days a week in Penzance.

Assemble your team
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